The trainer

Drill the spot until the right play is the obvious one.

Every hand is dealt from a real solve and graded against it. Then the whole solve is one click away.

Train home: today's routine day with one Start button, the day's stats, and drills to just play, including one built from a suspected leak The trainer table: answer modes, one to four tables, and a 3-bet pot dealt on a new board A flop decision on the Midnight table, pocket aces folded to a flop bet, graded a blunder at -8.52 bb, with the solver's mix and range beside it Training history: a score out of 100 built from EV loss, action mix and range balance, per street The solver viewer: the in-position player's flop strategy for every hand, the line, and the range by hand class The viewer's runouts grid: the same line's turn strategy on every card the turn could deal Biggest mistakes: graded decisions sorted by bb lost, filterable by street and grade
01 · Drill

Pick a drill, or a routine

Today's routine day is one button. Or drill a single spot, let it pick for you, or train preflop.

02 · Drill

Drill the leak it found

Your biggest suspected leak from the Lines map is one click from a drill of that exact spot.

03 · Drill

A new board every hand

Every hand is dealt from a solved tree, on a fresh board. Play one table, or up to four at once.

04 · Drill

Answer your way

Pick an action, let a dice roll put you on one side of a mixed spot, or set frequencies and be graded on how close your mix is.

05 · Graded

Graded the moment you answer

Here, folding aces is a blunder: −8.52 bb. The solver raises 95% of the time and calls the rest.

06 · Graded

The whole range, not just your hand

After every answer, the solver's play for each hand in the spot, with yours marked.

07 · Graded

One score out of 100

EV lost, action mix and range balance, street by street, each on its own ledger: a good flop never hides a leaky river.

08 · The solve

Open the solve

Any graded decision opens the viewer at that exact node: the solver's strategy and EV for every hand.

09 · The solve

By hand class

Two pair, top pair, gutshots, Q-high or less: how each part of the range plays, and both ranges' equity.

10 · The solve

Walk the line

Step through any line, flop to river, and see each player's range at every node.

11 · The solve

Every runout at once

The same line on every card the turn or river could deal: strategy, EV or equity, card by card.

12 · Review

Your biggest mistakes

Every mistake, sorted by bb or % of the pot and filtered by street or grade. One click opens it in the viewer.

Rating

A rating that means something

Your first attempt at each hand counts toward a rating, a tier and a streak, on leaderboards you can leave any time. Hands you import never leave your computer.

Arenas

Everyone gets the same hands

Make an Arena from any drill and share its code. Same boards, cards and opponent for everyone, scored out of 1000. Tick Ranked and first runs count toward the rating.

On your phone

Same drills, on the move

Your drills and routines run at app.megamaster.io, graded the same way, and the hands land back in your history at your desk.

Share

Send the hand, not your ranges

Copy a picture of any hand, or a link anyone can replay in a browser: your decisions and their grades, never your ranges or your name.

Find the leak first.

The trainer is half of megamaster. The other half finds what to drill: the Lines map.

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